Difference between revisions of "Airzone (UI Object)"

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For further details refer to the [[Airzone|Airzone I/O Server Application Note]].
 
For further details refer to the [[Airzone|Airzone I/O Server Application Note]].
 
</noinclude>
 
</noinclude>
== Parameters ==
+
<includeonly>==</includeonly>== Parameters ==<includeonly>==</includeonly>
 
*'''server id''': the server ID
 
*'''server id''': the server ID
 
*'''zone''': the zone
 
*'''zone''': the zone
 
*'''position''': the object's position. Use the pixels or rows and columns coordinates format
 
*'''position''': the object's position. Use the pixels or rows and columns coordinates format
  
== Syntax ==
+
<includeonly>==</includeonly>== Syntax ==<includeonly>==</includeonly>
 
  (airzone <server id>; <zone>; <position>)
 
  (airzone <server id>; <zone>; <position>)
 
E.g.
 
E.g.
 
  (airzone serverid; zone; x10y20)
 
  (airzone serverid; zone; x10y20)

Latest revision as of 09:37, 28 February 2014

Note  For a description and a complete list of UI Objects, see UI Objects.

The user interface for the Airzone control framework:

File:UI Object airzone.png

The (airzone) object is listed in the Project Editor’s new object list only when at least one Airzone I/O Server is defined.

For further details refer to the Airzone I/O Server Application Note.

Parameters

  • server id: the server ID
  • zone: the zone
  • position: the object's position. Use the pixels or rows and columns coordinates format

Syntax

(airzone <server id>; <zone>; <position>)

E.g.

(airzone serverid; zone; x10y20)