Difference between revisions of "Wyrestorm (UI Object)"

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(Created page with "<noinclude>{{UI Object Header}}Category:INCOMPLETE</noinclude> Shows a ??? panel with ???. <noinclude>??? information is retrieved using the ??? I/O Server. The id has to ...")
 
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<noinclude>{{UI Object Header}}[[Category:INCOMPLETE]]</noinclude>
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<noinclude>{{UI Object Header}}</noinclude>
Shows a ??? panel with ???.
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<noinclude>??? information is retrieved using the ??? I/O Server. The id has to be equal to the I/O Server's name.
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The Wyrestorm object lets you control one output of a [[Wyrestorm]] I/O Server.
For further details refer to the [[???|??? I/O Server Application Note]].
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 +
The object displays the input selected on the addressed output. If an entry is available in wyrestorm.ini for the selected input, then the specified name will be reported, otherwise the object will show the input number.
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This object is listed in the Project Editor’s new object list only when at least one Wyrestorm I/O Server is defined.
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<noinclude>
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For further details refer to the [[Wyrestorm|Wyrestorm I/O Server Application Note]].
 
</noinclude>
 
</noinclude>
  
 
[[File:UI Object wyrestorm.png]]
 
[[File:UI Object wyrestorm.png]]
  
== Parameters ==
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<includeonly>==</includeonly>== Parameters ==<includeonly>==</includeonly>
*'''server id''': the server ID
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*'''server id''': the Wyrestorm I/O server ID
*'''output''': ???
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*'''output''': the output number to be addressed
 
*'''position''': the object's position. Use the pixels or rows and columns coordinates format
 
*'''position''': the object's position. Use the pixels or rows and columns coordinates format
*'''CSS style''': ???
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*'''CSS style''': the CSS style to apply to the inner text (optional)
  
== Syntax ==
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<includeonly>==</includeonly>== Syntax ==<includeonly>==</includeonly>
 
  (wyrestorm <server id>; <output>; <position>; <CSS style>)
 
  (wyrestorm <server id>; <output>; <position>; <CSS style>)
 
E.g.
 
E.g.
  (wyrestorm serverid; ???; x10y20; font-size:50px)
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  (wyrestorm serverid; 2; x10y20; font-size:50px)

Revision as of 14:31, 19 March 2014

Note  For a description and a complete list of UI Objects, see UI Objects.

The Wyrestorm object lets you control one output of a Wyrestorm I/O Server.

The object displays the input selected on the addressed output. If an entry is available in wyrestorm.ini for the selected input, then the specified name will be reported, otherwise the object will show the input number. This object is listed in the Project Editor’s new object list only when at least one Wyrestorm I/O Server is defined.


For further details refer to the Wyrestorm I/O Server Application Note.


UI Object wyrestorm.png

Parameters

  • server id: the Wyrestorm I/O server ID
  • output: the output number to be addressed
  • position: the object's position. Use the pixels or rows and columns coordinates format
  • CSS style: the CSS style to apply to the inner text (optional)

Syntax

(wyrestorm <server id>; <output>; <position>; <CSS style>)

E.g.

(wyrestorm serverid; 2; x10y20; font-size:50px)