Difference between revisions of "Link"

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* '''linkmicro''' (small size)
 
* '''linkmicro''' (small size)
 
* '''dlink''' (big size)
 
* '''dlink''' (big size)
 +
 +
[[File:UI Object link.png]]
  
 
== Parameters ==
 
== Parameters ==

Revision as of 12:36, 22 January 2014

Note  For a description and a complete list of UI Objects, see UI Objects.

A button used to navigate to another page, a pop-up, or an external Web page. It has several colors (depending on the skin) and four different sizes:

  • link (standard size)
  • linkmini (medium size)
  • linkmicro (small size)
  • dlink (big size)

UI Object link.png

Parameters

  • position: the object's position. Use the pixels or rows and columns coordinates format
  • color: the color of the button. It can assume any of the skin's color values (E.g. for the "blue" skin, the possible values are: b - blue; g - green; gr - gray; r - red; y - yellow; glass)
  • page: the name of the destination page associated to the button. It is possible to specify an absolute or relative URL in the page parameter. The tag will work as an <A HREF> tag, loading the new page. If the loaded page is an HSYCO menu, the back link will show up in the menu page, to reload the referrer page
  • label: the text label on the button. It can contain HTML tags

Syntax

(link[!<id>] <pos>; <color>; <page>; <label>)

(linkmini[!<id>] <pos>; <color>; <page>; <label>)

(linkmicro[!<id>] <pos>; <color>; <page>; <label>)

(dlink[!<id>] <pos>; <color>; <page>; <label>)

E.g.

(link!link1 x10y20; r; page1; Page 1)

(linkmini r0c1; glass; http://www.hsyco.com; hsyco)

(linkmicro x0y100; gr; /hsycohsyco/office; HSYCO Office)

(dlink!dlink1 x10y10; b; page1; Larger text<br>with <b>HTML</b> tags)

UI Attributes

Common attributes

Name Value Description
pos x<x>y<y> Position specified as x/y coordinates. E.g. x-5y10
visible true Default. Show the object
false Hide the object
blink true | slow Blink the object at a slow speed
fast Blink the object at a fast speed
false Stop the blinking
opacity 0.0 ... 1.0 Object opacity from 0 (not visible) to 1 (fully visible)
rotation 0 ... 360 Object rotation in degrees. Images are rotated around the center point, all other objects are rotated around the top left corner