Difference between revisions of "DMX"

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*'''address''': using just one DMX gateway, address should be a number between 1 and 512. If there is more than one gateway, 1000 must be added to the DMX bus number for the second gateway, 2000 for the third one and so on. For example, 2100 stands for the address 100 on the DMX bus controlled by the third gateway
 
*'''address''': using just one DMX gateway, address should be a number between 1 and 512. If there is more than one gateway, 1000 must be added to the DMX bus number for the second gateway, 2000 for the third one and so on. For example, 2100 stands for the address 100 on the DMX bus controlled by the third gateway
 
*'''position''': the object's position. Use the pixels or rows and columns coordinates format
 
*'''position''': the object's position. Use the pixels or rows and columns coordinates format
*'''label''': the text label on the button. Can contain HTML tags
+
*'''label''': the text label on the panel. Can contain HTML tags
  
 
== Syntax ==
 
== Syntax ==

Latest revision as of 10:30, 28 January 2014

Note  For a description and a complete list of UI Objects, see UI Objects.

Controls of a single DMX channel.

UI Object dimmer.png

Parameters

  • address: using just one DMX gateway, address should be a number between 1 and 512. If there is more than one gateway, 1000 must be added to the DMX bus number for the second gateway, 2000 for the third one and so on. For example, 2100 stands for the address 100 on the DMX bus controlled by the third gateway
  • position: the object's position. Use the pixels or rows and columns coordinates format
  • label: the text label on the panel. Can contain HTML tags

Syntax

(dmx <address>; <position>; <label>)

E.g.

(dmx 1; x10y20; Light)