Difference between revisions of "Working with User Objects"

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Line 37: Line 37:
 
|-
 
|-
  
|valign="middle" align="center"|<span class="noprint">[[File:Working with Forms.3.gif]]</span><span class="onlyinprint">[[File:Working with Forms.3.png]] [[File:Working with Forms.4.png]]</span>
+
|valign="middle" align="center"|<span class="noprint">[[File:Working with Forms.3.gif]]</span><span class="onlyinprint">[[File:Working with Forms.3.png]] [[File:Working with Forms.4.png]]</span>[[File:Working with Forms.3.png]] [[File:Working with Forms.4.png]]
  
 
|valign="top"|<poem>(#skin blue)
 
|valign="top"|<poem>(#skin blue)
Line 43: Line 43:
 
(#size 200x200)
 
(#size 200x200)
  
(header Test Form)
+
(header Test User)
  
 
(menu)
 
(menu)
    (input!myinput x20y17; width:150px)
+
(usermini onoff;; r1c1; gr; on/off)
    (time!mytime x20y58; width:150px)
+
(usermini plus;; r2c1; gr; +; enabled)
    (text!mytext x20y112;)
+
(usermini less;; r3c1; gr; -; enabled)
 +
(button dummy.dimmer.1; x93y34; label)
 +
(text!mytext x0y126;)
 
(endofmenu)</poem>
 
(endofmenu)</poem>
 
|-
 
|-
Line 54: Line 56:
 
|-
 
|-
 
|colspan="2" valign="top"|<source lang="java">
 
|colspan="2" valign="top"|<source lang="java">
 +
init : {
 +
// dimmer value, initially off
 +
var dimmerValue = 50;
 +
var dimmerOn = false;
 +
// initialize dimmer
 +
ioSet("dummy.dimmer.1",dimmerValue);
 +
ioSet("dummy.dimmer.1","off");
 +
}
 +
 
function userCommand(session, userid, name, value) : {
 
function userCommand(session, userid, name, value) : {
// if we're receiving the input's value...
+
// split value to get command type and repetitions (e.g. value/repeat/1)
if (name == "myinput") {
+
var v = value?value.split("/"):[];
uiSet("mytext","text","input: "+value);
+
// onoff user button
 +
if (name == "onoff") {
 +
dimmerOn = !dimmerOn; // toggle on/off
 +
if (dimmerOn) {
 +
ioSet("dummy.dimmer.1","on");
 +
} else {
 +
ioSet("dummy.dimmer.1","off");
 +
}
 +
// output text
 +
uiSet("mytext","text",name+" "+value+"<br>dimmer on: "+dimmerOn);
 +
}
 +
// plus and less user buttons, with command down or repeat
 +
else if (v[1] == "down" || v[1] == "repeat") {
 +
// delta: increases on every repeat (1,5,10,15...)
 +
var d = 1;
 +
if (v[1] == "repeat")
 +
d = parseInt(v[2])*5;
 +
// plus or less
 +
if (name == "plus")
 +
dimmerValue += d;
 +
else
 +
dimmerValue -= d;
 +
// check limits
 +
if (dimmerValue > 100)
 +
dimmerValue = 100;
 +
else if (dimmerValue < 0)
 +
dimmerValue = 0;
 +
// still on?
 +
dimmerOn = dimmerValue > 0;
 +
// set new value
 +
ioSet("dummy.dimmer.1",dimmerValue);
 +
// output text
 +
uiSet("mytext","text",name+" "+value+"<br>dimmer value: "+dimmerValue+" ("+(d>0?"+":"")+d+")");
 
}
 
}
// if we're receiving the time's value...
+
return "";
else if (name == "mytime") {
+
}</source>
uiSet("mytext","text","time: "+value);
 
}
 
return ""; // any returned string causes the log of an [OK] status
 
}
 
 
 
</source>
 
 
|}
 
|}

Revision as of 16:40, 7 March 2014

User objects are used to send commands to the server. There are few different user objects:

Commands can be dealt with from Java or JavaScript in the events environment.

Every user object has a name and a parameter, that are sent to the server, and a repeat mode. If this mode is enabled, the behaviour will change:

  • No repeat mode - the command is sent on the mouse up or touch up events
Working with User.1.gif
  • Repeat mode enabled - three types of commands are sent:
    • down: on mouse down or touch down events
    • repeat: if the button is still pressed, a repeat command is sent every second
    • up: on mouse up or touch up events, for a short press (less than a second, so no repeat commands have been sent yet)
    • stop: on mouse up or touch up events, for a long press (more than a second, so at least a repeat command has been sent)
Working with User.2.gif


A UserList object has a list of items, each behaving like a user object.


While programming keep in mind that due to connection errors or user inputs (e.g. changing page) communication could be interrupted, so in the case of a user object with repeat mode enabled, the final command (up or stop) could be lost


Example

In this example we're going to use three user buttons to control a dimmer:

  • on/off: no repeat, switches the dimmer on and off
  • +: repeat mode, while pressed will increase the dimmer's value
  • -: repeat mode, while pressed will decrease the dimmer's value
Final results: index.hsm:
Working with Forms.3.gifWorking with Forms.3.png File:Working with Forms.4.pngWorking with Forms.3.png File:Working with Forms.4.png

(#skin blue)
(#language en)
(#size 200x200)

(header Test User)

(menu)
(usermini onoff;; r1c1; gr; on/off)
(usermini plus;; r2c1; gr; +; enabled)
(usermini less;; r3c1; gr; -; enabled)
(button dummy.dimmer.1; x93y34; label)
(text!mytext x0y126;)
(endofmenu)

The javascript code in events.txt:
init : {
	// dimmer value, initially off
	var dimmerValue = 50;
	var dimmerOn = false;
	// initialize dimmer
	ioSet("dummy.dimmer.1",dimmerValue);
	ioSet("dummy.dimmer.1","off");
}

function userCommand(session, userid, name, value) : {
	// split value to get command type and repetitions (e.g. value/repeat/1)
	var v = value?value.split("/"):[];
	// onoff user button
	if (name == "onoff") {
		dimmerOn = !dimmerOn; // toggle on/off
		if (dimmerOn) {
			ioSet("dummy.dimmer.1","on");
		} else {
			ioSet("dummy.dimmer.1","off");
		}
		// output text
		uiSet("mytext","text",name+" "+value+"<br>dimmer on: "+dimmerOn);
	} 
	// plus and less user buttons, with command down or repeat
	else if (v[1] == "down" || v[1] == "repeat") {
		// delta: increases on every repeat (1,5,10,15...)
		var d = 1;
		if (v[1] == "repeat")
			d = parseInt(v[2])*5;
		// plus or less
		if (name == "plus")
			dimmerValue += d;
		else
			dimmerValue -= d;
		// check limits
		if (dimmerValue > 100)
			dimmerValue = 100;
		else if (dimmerValue < 0)
			dimmerValue = 0;
		// still on?
		dimmerOn = dimmerValue > 0;
		// set new value
		ioSet("dummy.dimmer.1",dimmerValue);
		// output text
		uiSet("mytext","text",name+" "+value+"<br>dimmer value: "+dimmerValue+" ("+(d>0?"+":"")+d+")");
	}
	return "";
}